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Re: Xcode 11 unusable?
I assume this happens in any Xcode project and not just your own?
Open Console.app and check various logs to see if anything Xcode-related is being dumped.
Sample Xcode (using Activity Monitor or the
I assume this happens in any Xcode project and not just your own?
Open Console.app and check various logs to see if anything Xcode-related is being dumped.
Sample Xcode (using Activity Monitor or the
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By
Jens Alfke
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#1067
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Re: Xcode 11 unusable?
If you’re allowed to share any of the stuff that crashes with me, I’ve got a few versions of the OS and Xcode 11 installed on a few of my Macs and can see if I can open them.
Feel free to email me
If you’re allowed to share any of the stuff that crashes with me, I’ve got a few versions of the OS and Xcode 11 installed on a few of my Macs and can see if I can open them.
Feel free to email me
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By
Alex Zavatone
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#1066
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Re: Xcode 11 unusable?
No Swift in my projects, Objective-C only
No Swift in my projects, Objective-C only
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By
Leo
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#1065
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Re: Xcode 11 unusable?
It’s been reported on Reddit that this is a problem in projects that have mixed Objective-C and Swift code in Xcode 11.
It’s been reported on Reddit that this is a problem in projects that have mixed Objective-C and Swift code in Xcode 11.
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By
Alex Zavatone
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#1064
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Re: Xcode 11 unusable?
Only Xcode 11 is affected. Everything else including Xcode 10 works normally.
I don't have any Xcode extensions.
I also tried:
-Creating a new clean user and run Xcode 11 there
-Restarting in safe
Only Xcode 11 is affected. Everything else including Xcode 10 works normally.
I don't have any Xcode extensions.
I also tried:
-Creating a new clean user and run Xcode 11 there
-Restarting in safe
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By
Leo
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#1063
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Re: Xcode 11 unusable?
When it is in this state, are other apps affected or is the issue only with Xcode? Something in the main thread getting wedged from the sound of it. Misbehaving Xcode extension?
Sak
When it is in this state, are other apps affected or is the issue only with Xcode? Something in the main thread getting wedged from the sound of it. Misbehaving Xcode extension?
Sak
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By
Sak Wathanasin
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#1062
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Re: Xcode 11 unusable?
Reinstalling didn't help...
It's like the app works normally - until I open a .xib file. Then everything gradually goes to hell.
Even during few initial successful operations in IB it's clear that
Reinstalling didn't help...
It's like the app works normally - until I open a .xib file. Then everything gradually goes to hell.
Even during few initial successful operations in IB it's clear that
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By
Leo
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#1061
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Re: Xcode 11 unusable?
Thanks Sak,
Neither Siri no derived data helped so far. Other apps seem to work normally - including Xcode 10.
I'll update if find any solution.
Leo
Thanks Sak,
Neither Siri no derived data helped so far. Other apps seem to work normally - including Xcode 10.
I'll update if find any solution.
Leo
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By
Leo
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#1060
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Re: Xcode 11 unusable?
I’d be inclined to remove the install of xcode and re install.
Peter
I’d be inclined to remove the install of xcode and re install.
Peter
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By
Peter Hudson
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#1059
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Re: Xcode 11 unusable?
Thanks Peter,
Deleted derived data didn't help... Plus I discovered yet more issues in IB. Xcode 11 cannot be used at all.
I'll keep looking for solution...
Leo
Thanks Peter,
Deleted derived data didn't help... Plus I discovered yet more issues in IB. Xcode 11 cannot be used at all.
I'll keep looking for solution...
Leo
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By
Leo
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#1058
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Re: Xcode 11 unusable?
Just Xcode? I had similar issues after "upgrading" to Catalina - everything was laggy. What I later found out was that I had SIRI disabled (in Mojave before the u/g), and Catalina seems to need SIRI
Just Xcode? I had similar issues after "upgrading" to Catalina - everything was laggy. What I later found out was that I had SIRI disabled (in Mojave before the u/g), and Catalina seems to need SIRI
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By
Sak Wathanasin
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#1057
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Re: Xcode 11 unusable?
Hi Leo
I had the same problem regarding code completion - the solution was to ditch the derived data for the project and to clean the build. ( someone on this list suggested I try this )
Regarding
Hi Leo
I had the same problem regarding code completion - the solution was to ditch the derived data for the project and to clean the build. ( someone on this list suggested I try this )
Regarding
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By
Peter Hudson
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#1056
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Xcode 11 unusable?
Is it just my luck - or is Xcode 11 unusable?
I just finally updated to Catalina and installed Xcode 11 (all latest versions of course).
Xcode 11 is totally non-responsive.
In Interface Builder, when
Is it just my luck - or is Xcode 11 unusable?
I just finally updated to Catalina and installed Xcode 11 (all latest versions of course).
Xcode 11 is totally non-responsive.
In Interface Builder, when
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By
Leo
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#1055
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Re: No Team ID, not a platform binary
I enabled "Hardened Runtime" on the library, but it didn't fix the problem.
It does no I/O, only computation on some input values, and returns a double. Straight C code.
Since Xcode knows it's
I enabled "Hardened Runtime" on the library, but it didn't fix the problem.
It does no I/O, only computation on some input values, and returns a double. Straight C code.
Since Xcode knows it's
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By
Carl Hoefs
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#1054
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Re: No Team ID, not a platform binary
It will need hardened runtime at the least. It also may need an exception that allows other apps to use the library. I don’t know if it needs Notarization - since it is a dylib and not a framework I
It will need hardened runtime at the least. It also may need an exception that allows other apps to use the library. I don’t know if it needs Notarization - since it is a dylib and not a framework I
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By
Jack Brindle
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#1053
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Re: No Team ID, not a platform binary
Does the library need certain entitlements? I have it set to "Apple Development" as the Code Signing Identity. Signing is set to automatic.
-Carl
Does the library need certain entitlements? I have it set to "Apple Development" as the Code Signing Identity. Signing is set to automatic.
-Carl
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By
Carl Hoefs
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#1052
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Re: No Team ID, not a platform binary
Look at the General Info or Code Signing section of the target.
Look at the General Info or Code Signing section of the target.
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By
Alex Zavatone
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#1051
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No Team ID, not a platform binary
I've created a dynamic C library, libgauss.dylib, and copied it into /usr/local/lib.
My MacOS 10.14 app builds fine against it, but won't run, complaining that the library doesn't have a "Team ID"
I've created a dynamic C library, libgauss.dylib, and copied it into /usr/local/lib.
My MacOS 10.14 app builds fine against it, but won't run, complaining that the library doesn't have a "Team ID"
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By
Carl Hoefs
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#1050
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Re: How to add a 32-bit binary to a bundle in Catalina/Xcode 11.4.1?
Thank you to all who responded. It's great to have such a useful group of people available!
Putting the binary into a Run Script phase works nicely. Since I already had a post-build Run Script phase
Thank you to all who responded. It's great to have such a useful group of people available!
Putting the binary into a Run Script phase works nicely. Since I already had a post-build Run Script phase
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By
John Brownie
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#1049
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Re: How to add a 32-bit binary to a bundle in Catalina/Xcode 11.4.1?
Thanks for the suggestions. I'll try a script phase when I get back to it tomorrow, and report back.
John
Leo wrote on 19/4/20 05:01:
--
John Brownie
Mussau-Emira language, New Ireland Province,
Thanks for the suggestions. I'll try a script phase when I get back to it tomorrow, and report back.
John
Leo wrote on 19/4/20 05:01:
--
John Brownie
Mussau-Emira language, New Ireland Province,
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By
John Brownie
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#1048
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