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Re: How to Register (and build) a Mac App on Apple Developer and iTunes Connect
Hi,
Thanks for the info, I’m not sure what is meany by the “App Bundle” ?
I have an XCode project with a bunch of source files and resources, not sure if this is the “App Bundle”?
All the
Hi,
Thanks for the info, I’m not sure what is meany by the “App Bundle” ?
I have an XCode project with a bunch of source files and resources, not sure if this is the “App Bundle”?
All the
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By
Dave
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#244
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Re: How to Register (and build) a Mac App on Apple Developer and iTunes Connect
Hi
Try
xattr -cr <path_to_app_bundle>
to remove the extended attributes that are triggering those errors.
Read more at https://developer.apple.com/library/content/qa/qa1940/_index.html
Cheers
João
Hi
Try
xattr -cr <path_to_app_bundle>
to remove the extended attributes that are triggering those errors.
Read more at https://developer.apple.com/library/content/qa/qa1940/_index.html
Cheers
João
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By
João Colaço
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#243
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Re: How to Register (and build) a Mac App on Apple Developer and iTunes Connect
https://developer.apple.com/library/content/qa/qa1940/_index.html
I have run into this in the past. As I recall, some of the artwork (app icons, images used in the app, etc.) had extended Finder
https://developer.apple.com/library/content/qa/qa1940/_index.html
I have run into this in the past. As I recall, some of the artwork (app icons, images used in the app, etc.) had extended Finder
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By
Steve Christensen <punster@...>
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#242
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Re: Help with Code Sign Error?
Hi Dave,
One or more files have extended attributes which codesign doesn’t like. Use ‘xattr -lr’ to find the files with the attributes and ‘xattr -dr <attribute>' to delete them, i.e. xattr
Hi Dave,
One or more files have extended attributes which codesign doesn’t like. Use ‘xattr -lr’ to find the files with the attributes and ‘xattr -dr <attribute>' to delete them, i.e. xattr
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By
St John, David R
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#241
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Help with Code Sign Error?
Sorry - I posted with the wrong subject in my last mail!
Hi All,
I’m try to build my application for Mac. It compels ok, but I get this Code Sign Error. I
Code Sign Error Group
Command
Sorry - I posted with the wrong subject in my last mail!
Hi All,
I’m try to build my application for Mac. It compels ok, but I get this Code Sign Error. I
Code Sign Error Group
Command
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By
Dave
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#240
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How to Register (and build) a Mac App on Apple Developer and iTunes Connect
Hi All,
I’m try to build my application for Mac. It compels ok, but I get this Code Sign Error. I
Code Sign Error Group
Command /usr/bin/codesign failed with exit code 1
CodeSign
Hi All,
I’m try to build my application for Mac. It compels ok, but I get this Code Sign Error. I
Code Sign Error Group
Command /usr/bin/codesign failed with exit code 1
CodeSign
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By
Dave
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#239
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Re: Difference in View Identifiers between Mac and iOS?
That will be possible under the Apple Grand Unified Understandable Design (Apple GUUD).
Just kidding…or maybe not!
Tangentially speaking, if you need to do this a lot, you could (besides writing a
That will be possible under the Apple Grand Unified Understandable Design (Apple GUUD).
Just kidding…or maybe not!
Tangentially speaking, if you need to do this a lot, you could (besides writing a
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By
Gary L. Wade
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#238
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Re: Compiling Conditionally depending on OS
Based on its placement and indentation in some SDKs, it's probably related to watchOS, and some speculate it's the OS used by the variant of that OS running the touch bar. Maybe a bridge between
Based on its placement and indentation in some SDKs, it's probably related to watchOS, and some speculate it's the OS used by the variant of that OS running the touch bar. Maybe a bridge between
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By
Gary L. Wade
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#237
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Re: Problems registering AppID on the Apple Developer Site
Also, the capabilities Dave mentioned *used to be* opt-in — for the App ID on the web site, either instead of or as well as in Xcode. Now they’re effectively always on (and/or managed within
Also, the capabilities Dave mentioned *used to be* opt-in — for the App ID on the web site, either instead of or as well as in Xcode. Now they’re effectively always on (and/or managed within
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By
Quincey Morris
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#236
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Re: Compiling Conditionally depending on OS
Also natively if you have OS X code grouped under TARGET_OS_OSX.
Jonathan
Also natively if you have OS X code grouped under TARGET_OS_OSX.
Jonathan
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By
Jonathan Prescott
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#235
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Re: Difference in View Identifiers between Mac and iOS?
Makes sense. NIBs contain freeze-dried instances of the objects themselves. UIView and NSView have no ancestors in common below NSObject.
---
# What identifier?
Your mention of an `.identifier`
Makes sense. NIBs contain freeze-dried instances of the objects themselves. UIView and NSView have no ancestors in common below NSObject.
---
# What identifier?
Your mention of an `.identifier`
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By
Fritz Anderson
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#234
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Re: Problems registering AppID on the Apple Developer Site
Amazing isn't it? You'd think that once they'd gotten past their first billion lines of code they'd have learned to straighten things out.
Those capabilities don't require permission sealed into the
Amazing isn't it? You'd think that once they'd gotten past their first billion lines of code they'd have learned to straighten things out.
Those capabilities don't require permission sealed into the
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By
Fritz Anderson
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#233
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Re: Compiling Conditionally depending on OS
Ahhhh, well I suppose it *can* run on the Mac, under the simulator? e.g. TARGET_OS_SIMULATOR
Ahhhh, well I suppose it *can* run on the Mac, under the simulator? e.g. TARGET_OS_SIMULATOR
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By
Dave
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#232
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Difference in View Identifiers between Mac and iOS?
Hi,
I’m moving some IB Views Across from iOS to Mac. By moving, I mean re-creating as you can’t copy+paste between iOS and Mac Storyboards.
In the IOS Storyboard view controller, I have some
Hi,
I’m moving some IB Views Across from iOS to Mac. By moving, I mean re-creating as you can’t copy+paste between iOS and Mac Storyboards.
In the IOS Storyboard view controller, I have some
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By
Dave
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#231
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Re: Problems registering AppID on the Apple Developer Site
If I did that, I be spending 50%+ of my time filling in bug reports!
I can’t see this is an “edge” case, you create an AppID and set some capabilities, you create another one and it has the same
If I did that, I be spending 50%+ of my time filling in bug reports!
I can’t see this is an “edge” case, you create an AppID and set some capabilities, you create another one and it has the same
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By
Dave
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#230
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Re: Compiling Conditionally depending on OS
Great I’ve made a copy of them - thanks a million.
Great I’ve made a copy of them - thanks a million.
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By
Dave
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#229
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Re: How to store C Arrays as a Property or iVar?
I answered that yesterday.
—Jens
I answered that yesterday.
—Jens
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By
Jens Alfke
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#228
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Re: How to store C Arrays as a Property or iVar?
NSData.bytes is a property of type "void*". And NSPointerFunctions even has a property whose type is a C function pointer:
@property (nullable) BOOL (*isEqualFunction)(const void *item1, const
NSData.bytes is a property of type "void*". And NSPointerFunctions even has a property whose type is a C function pointer:
@property (nullable) BOOL (*isEqualFunction)(const void *item1, const
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By
Jens Alfke
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#227
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Re: Compiling Conditionally depending on OS
TARGET_OS_MAC is incorrect — for some reason that evaluates to true on all Apple platforms. You want TARGET_OS_OSX instead. Here's the full list as documented in <TargetConditionals.h>, which is the
TARGET_OS_MAC is incorrect — for some reason that evaluates to true on all Apple platforms. You want TARGET_OS_OSX instead. Here's the full list as documented in <TargetConditionals.h>, which is the
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By
Jens Alfke
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#226
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Re: How to store C Arrays as a Property or iVar?
If you want an actual property encapsulating your C-based array, you could keep it within an NSMutableData object since it’s just bytes. I’m not sure if an NSData object would keep the actual
If you want an actual property encapsulating your C-based array, you could keep it within an NSMutableData object since it’s just bytes. I’m not sure if an NSData object would keep the actual
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By
Gary L. Wade
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#225
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