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Re: How to Log Off from Game Center using the Simulator?
If you’re only using one Xcode, then you probably should do the regular things: quit Xcode, reboot, etc. I just tried that version and could scroll to the Game Center item in Settings. Also,
If you’re only using one Xcode, then you probably should do the regular things: quit Xcode, reboot, etc. I just tried that version and could scroll to the Game Center item in Settings. Also,
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By
Gary L. Wade
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#107
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Re: How to Log Off from Game Center using the Simulator?
Hi,
I’m using XCode 8.3.3 is there a better/newer version available? I’m having all kind of issues with this version and wondered if worth updating?
All the Best
Dave
Hi,
I’m using XCode 8.3.3 is there a better/newer version available? I’m having all kind of issues with this version and wondered if worth updating?
All the Best
Dave
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By
Dave
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#106
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Re: How to Log Off from Game Center using the Simulator?
It sounds like you’ve got an issue with Xcode and the Simulators. If you’ve been playing with beta Xcode and released Xcode at the same time, all sorts of weirdness can happen. Try quitting
It sounds like you’ve got an issue with Xcode and the Simulators. If you’ve been playing with beta Xcode and released Xcode at the same time, all sorts of weirdness can happen. Try quitting
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By
Gary L. Wade
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#105
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dispatch_async question
Hi All,
In the following code, does it *need* to use the dispatch_async function?
dispatch_async(dispatch_get_main_queue(), ^{
if ([[self delegate]
Hi All,
In the following code, does it *need* to use the dispatch_async function?
dispatch_async(dispatch_get_main_queue(), ^{
if ([[self delegate]
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By
Dave
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#104
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Re: How to Log Off from Game Center using the Simulator?
Hi,
Game Centre doesn’t show up in the Simulator Settings….. In fact, when I open the settings App on the Simulator (iPhone 5s - iOS 10.3 (14E8301)), I can’t fully see the bottom item in the
Hi,
Game Centre doesn’t show up in the Simulator Settings….. In fact, when I open the settings App on the Simulator (iPhone 5s - iOS 10.3 (14E8301)), I can’t fully see the bottom item in the
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By
Dave
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#103
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Re: Game Center Multi-Player Question
You could have each real player device calculate the following AI move(s), and pass multiple moves to the next real player. Or, if you have a single “server” device, the turn can bounce back to
You could have each real player device calculate the following AI move(s), and pass multiple moves to the next real player. Or, if you have a single “server” device, the turn can bounce back to
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By
Quincey Morris
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#102
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Re: How to Log Off from Game Center using the Simulator?
You should be able to log off using Settings, just like on a device.
You should be able to log off using Settings, just like on a device.
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By
Quincey Morris
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#101
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Game Center loadPlayersForIdentifiers deprecated - How to fix?
Hi,
I’m getting a warning on this method:
[GKPlayer loadPlayersForIdentifiers:theMatch.playerIDs withCompletionHandler:^(NSArray* thePlayerArray,NSError* theErrorInfo)
It says to replace it with
Hi,
I’m getting a warning on this method:
[GKPlayer loadPlayersForIdentifiers:theMatch.playerIDs withCompletionHandler:^(NSArray* thePlayerArray,NSError* theErrorInfo)
It says to replace it with
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By
Dave
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#100
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To do list need help adding row to table view from a bar button item.
Hi,
So my to-do list is almost done, and I have one problem, I imbedded my
table view controller in a navigation controller and all is well, until
I try to add a row to the table view, o we have a
Hi,
So my to-do list is almost done, and I have one problem, I imbedded my
table view controller in a navigation controller and all is well, until
I try to add a row to the table view, o we have a
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By
Taylor Arndt
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#99
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Re: Trying to make Arc happy
I think you resolve this by changing it to the form shown in the error messages, i.e.
- (BOOL)isNiceAndHas: (NSArray *__autoreleasing *)friends;
—Jens
I think you resolve this by changing it to the form shown in the error messages, i.e.
- (BOOL)isNiceAndHas: (NSArray *__autoreleasing *)friends;
—Jens
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By
Jens Alfke
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#98
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How to Log Off from Game Center using the Simulator?
Hi All,
Using the Simulator, how can I log off from Game Centre? I’ve logged on ok once, but now I want to test it again from not being logged in.
Thanks a lot
Dave
Hi All,
Using the Simulator, how can I log off from Game Centre? I’ve logged on ok once, but now I want to test it again from not being logged in.
Thanks a lot
Dave
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By
Dave
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#97
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Re: GKSession - More Game Center Question
HI,
I said GKSession in my last post, I was looking at “GKTurnBasedEventListener” and I’m wondering if I can use “GKTurnBasedMatch” without having to worry about “GKSession” and/or the
HI,
I said GKSession in my last post, I was looking at “GKTurnBasedEventListener” and I’m wondering if I can use “GKTurnBasedMatch” without having to worry about “GKSession” and/or the
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By
Dave
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#96
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GKSession - More Game Center Question
Hi All,
I have a Question about GKSession and about turn based games in GC in general.
Firstly, do I *need* to use GKSession in order to create a Turn Based Game? If so, then it looks like I will
Hi All,
I have a Question about GKSession and about turn based games in GC in general.
Firstly, do I *need* to use GKSession in order to create a Turn Based Game? If so, then it looks like I will
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By
Dave
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#95
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Re: Game Center Multi-Player Question
I’m wondering if " anonymousGuestPlayerWithIdentifier:” might work for what I want to do, but I can’t seem to find much information about it.
Has anyone used this feature?
All the Best
Dave
I’m wondering if " anonymousGuestPlayerWithIdentifier:” might work for what I want to do, but I can’t seem to find much information about it.
Has anyone used this feature?
All the Best
Dave
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By
Dave
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#94
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Re: Game Center Multi-Player Question
Hi,
Thanks for the advice.
I’m not quite sure how I would go about implementing the AI’s though, this is a turn based board game and as far as I can see, only “Real” players get a Move, so
If
Hi,
Thanks for the advice.
I’m not quite sure how I would go about implementing the AI’s though, this is a turn based board game and as far as I can see, only “Real” players get a Move, so
If
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By
Dave
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#93
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Re: Drawer window error
If you Google this enough, you'll find several threads reporting this error message in macOS Sierra 10.12 over the last year or so, including one from me. The conclusion of the discussion, including
If you Google this enough, you'll find several threads reporting this error message in macOS Sierra 10.12 over the last year or so, including one from me. The conclusion of the discussion, including
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By
Bill Cheeseman
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#92
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Trying to make Arc happy
I just switched on: Implicit ownership types on out parameters = CLANG_WARN_OBJC_EXPLICIT_OWNERSHIP_TYPE
and now I get complaints about stuff like:
- (BOOL)isNiceAndHas: (NSArray **)friends;
Method
I just switched on: Implicit ownership types on out parameters = CLANG_WARN_OBJC_EXPLICIT_OWNERSHIP_TYPE
and now I get complaints about stuff like:
- (BOOL)isNiceAndHas: (NSArray **)friends;
Method
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By
Gerriet M. Denkmann
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#91
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Drawer window error
On Sierra, I’m getting the following posted when I open a window that hosts a drawer:
2017-07-18 10:06:31.546972+1000 Ortelius 2[10080:3577648] [General] ERROR: Setting <NSOutlineView: 0x10182d140>
On Sierra, I’m getting the following posted when I open a window that hosts a drawer:
2017-07-18 10:06:31.546972+1000 Ortelius 2[10080:3577648] [General] ERROR: Setting <NSOutlineView: 0x10182d140>
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By
Graham Cox
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#90
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Re: WindowController
Which probably does a close which is not what you want. Assuming that your window controller is your window delegate (I think that is set up automagically) you want to add a method to your
Which probably does a close which is not what you want. Assuming that your window controller is your window delegate (I think that is set up automagically) you want to add a method to your
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By
Marco S Hyman
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#89
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Re: Localised Windows
The Objective-C version localises my PrefWindow if I *not* use a WindowController, but instead:
if ( self.window == nil )
{
NSArray *temp;
[ NSBundle.mainBundle loadNibNamed: @"PrefWindow"
The Objective-C version localises my PrefWindow if I *not* use a WindowController, but instead:
if ( self.window == nil )
{
NSArray *temp;
[ NSBundle.mainBundle loadNibNamed: @"PrefWindow"
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By
Gerriet M. Denkmann
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#88
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