|
Re: Creating a .icns file again
OK, now I need to know how to use iconutil, since it's probably changed with Mojave by adding dark mode variants. I get the following icons:
NSISIconImageRep 0x600001873180 Size={128, 128}
OK, now I need to know how to use iconutil, since it's probably changed with Mojave by adding dark mode variants. I get the following icons:
NSISIconImageRep 0x600001873180 Size={128, 128}
|
By
John Brownie
·
#856
·
|
|
Re: Creating a .icns file again
OK, that looks hopeful. I'll have to dig a bit further to find out all I need, but this seems to get me in a better direction.
John
Alex Zavatone via Groups.Io wrote on 17/11/18 12:11:
--
John
OK, that looks hopeful. I'll have to dig a bit further to find out all I need, but this seems to get me in a better direction.
John
Alex Zavatone via Groups.Io wrote on 17/11/18 12:11:
--
John
|
By
John Brownie
·
#855
·
|
|
Re: Creating a .icns file again
Apple recommends using the command-line utility iconutil, which ships with
Apple recommends using the command-line utility iconutil, which ships with
|
By
Alex Zavatone
·
#854
·
|
|
Re: Creating a .icns file again
Do you just need to do this once, or is this a reoccurring thing you need to do while your app is running?
Hmm. I just did this converting PNG images. I’ll take a look.
There also are online
Do you just need to do this once, or is this a reoccurring thing you need to do while your app is running?
Hmm. I just did this converting PNG images. I’ll take a look.
There also are online
|
By
Alex Zavatone
·
#853
·
|
|
Creating a .icns file again
I solved this problem in 2012, and then again in 2014, when a change disrupted things. Now Mojave is changing the playing field once more...
The problem:
I need to get the icon for the current
I solved this problem in 2012, and then again in 2014, when a change disrupted things. Now Mojave is changing the playing field once more...
The problem:
I need to get the icon for the current
|
By
John Brownie
·
#852
·
|
|
Re: Run-time test for 10.14 when using 10.13 SDK
Thanks, that's what I needed.
John
Chris Hanson wrote on 7/11/18 22:18:
--
John Brownie
Mussau-Emira language, New Ireland Province, Papua New Guinea
Kouvola, Finland
Thanks, that's what I needed.
John
Chris Hanson wrote on 7/11/18 22:18:
--
John Brownie
Mussau-Emira language, New Ireland Province, Papua New Guinea
Kouvola, Finland
|
By
John Brownie
·
#851
·
|
|
Re: Run-time test for 10.14 when using 10.13 SDK
There should be a macro defined for the OS version. Apple uses these a lot in their headers. Look at a few class headers and you should see enough examples.
Cheers from Chennai,
Alex Zavatone.
There should be a macro defined for the OS version. Apple uses these a lot in their headers. Look at a few class headers and you should see enough examples.
Cheers from Chennai,
Alex Zavatone.
|
By
Alex Zavatone
·
#850
·
|
|
Re: Run-time test for 10.14 when using 10.13 SDK
There’s always the NSProcessInfo.operatingSystemVersion property.
-- Chris
There’s always the NSProcessInfo.operatingSystemVersion property.
-- Chris
|
By
Chris Hanson
·
#849
·
|
|
Run-time test for 10.14 when using 10.13 SDK
Because of other issues, I am having to use Xcode 9.4.1 for my app. However, there is one function that depends on a third-party tool which fails on macOS 10.14. I'd like to disable the command that
Because of other issues, I am having to use Xcode 9.4.1 for my app. However, there is one function that depends on a third-party tool which fails on macOS 10.14. I'd like to disable the command that
|
By
John Brownie
·
#848
·
|
|
Re: NSAlert runModal black window
Good thought, but I don’t think that is the problem this time. The alert is created in a function diretly called called from
func tableView(_ tableView: NSTableView,
acceptDrop
Good thought, but I don’t think that is the problem this time. The alert is created in a function diretly called called from
func tableView(_ tableView: NSTableView,
acceptDrop
|
By
Marco S Hyman
·
#847
·
|
|
Re: NSAlert runModal black window
My first assumption with symptoms like this is that there’s something trying to do UI from a background thread.
-- Chris
My first assumption with symptoms like this is that there’s something trying to do UI from a background thread.
-- Chris
|
By
Chris Hanson
·
#846
·
|
|
NSAlert runModal black window
Has NSAlert changed recently? Looking at the documentation I see that the only initializer (swift) is `init(error: Error)` yet my code never passes an error. Is the Error argument new?
But my issue
Has NSAlert changed recently? Looking at the documentation I see that the only initializer (swift) is `init(error: Error)` yet my code never passes an error. Is the Error argument new?
But my issue
|
By
Marco S Hyman
·
#845
·
|
|
Which NSColorSpace to convert NSColor for OpenGL use?
Hi all,
Given an arbitrary NSColor, how does one get the rgb components to pass to OpenGL APIs?
I know the getRed:green:blue:alpha: API, and I know I need to first use colorUsingColorSpace: to get a
Hi all,
Given an arbitrary NSColor, how does one get the rgb components to pass to OpenGL APIs?
I know the getRed:green:blue:alpha: API, and I know I need to first use colorUsingColorSpace: to get a
|
By
Sean McBride
·
#844
·
|
|
Re: Segue
Please pardon this little sidetrack from this storyboard discussion.
One thing I absolutely love (read the view controller header, folks - line 100 to 102) is simply using a storyboard as a skeleton
Please pardon this little sidetrack from this storyboard discussion.
One thing I absolutely love (read the view controller header, folks - line 100 to 102) is simply using a storyboard as a skeleton
|
By
Alex Zavatone
·
#843
·
|
|
Re: Rendering control images in Dark Mode
Thanks for that - that’s quite a nice effect.
I realised after posting and doing a bit more Googling that I have to apply the tint colours myself. It makes sense. I think I only need to colourise
Thanks for that - that’s quite a nice effect.
I realised after posting and doing a bit more Googling that I have to apply the tint colours myself. It makes sense. I think I only need to colourise
|
By
Graham Cox
·
#842
·
|
|
Re: Rendering control images in Dark Mode
[NSImage drawInRect:...] won't do it. NSImageView will render template images correctly, if you can somehow add one to your control, or you can use one of the methods discussed
[NSImage drawInRect:...] won't do it. NSImageView will render template images correctly, if you can somehow add one to your control, or you can use one of the methods discussed
|
By
Jon Gotow
·
#841
·
|
|
Rendering control images in Dark Mode
Hi all,
I have some custom controls (views) that I’m updating to be Dark Mode aware.
The view’s background is filled using the relevant semantic colour (controlBackgroundColor), and the icon is
Hi all,
I have some custom controls (views) that I’m updating to be Dark Mode aware.
The view’s background is filled using the relevant semantic colour (controlBackgroundColor), and the icon is
|
By
Graham Cox
·
#840
·
|
|
Default Groups
iOS app + Watch App + Watch App Extension all have Capabilities → App Groups → ON
selected: group.de.mdenkmann.BikeIosLogger
The iOS app has a Settings-Watch.bundle.
The Watch.app has:
Watch App
iOS app + Watch App + Watch App Extension all have Capabilities → App Groups → ON
selected: group.de.mdenkmann.BikeIosLogger
The iOS app has a Settings-Watch.bundle.
The Watch.app has:
Watch App
|
By
Gerriet M. Denkmann
·
#839
·
|
|
No Icon in Watch.app
iOS 12.0.1; watchOS 5.01; Xcode Version 10.0 (10A255)
MyWatchApp has all 11 png in Assets.xcassets/AppIcon set.
On the watch it’s icon is visible.
MyIosApp has all 8 png in
iOS 12.0.1; watchOS 5.01; Xcode Version 10.0 (10A255)
MyWatchApp has all 11 png in Assets.xcassets/AppIcon set.
On the watch it’s icon is visible.
MyIosApp has all 8 png in
|
By
Gerriet M. Denkmann
·
#838
·
|
|
Re: 1x, 2x, 3x and so on graphics.
DPI tells it how big to print on paper. It is the number of pixels that matter for the screen asset. 90x90 pixels is 3x higher resolution than 30x30 pixels no matter what DPI values are in the
DPI tells it how big to print on paper. It is the number of pixels that matter for the screen asset. 90x90 pixels is 3x higher resolution than 30x30 pixels no matter what DPI values are in the
|
By
Dave Fernandes
·
#837
·
|