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Re: Mysterious build warning with .xib file
That has happened to me when I've forgotten to change the OS targets for (1) all the xibs and (2) the project itself. But it sounds like you've got all that covered...
-Carl
That has happened to me when I've forgotten to change the OS targets for (1) all the xibs and (2) the project itself. But it sounds like you've got all that covered...
-Carl
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By
Carl Hoefs
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#1076
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Mysterious build warning with .xib file
Can anyone explain this? I’m getting the following warning in my build:
But when I look at the file info for that .xib file:
And the deployment target in the target as a whole:
Am I missing
Can anyone explain this? I’m getting the following warning in my build:
But when I look at the file info for that .xib file:
And the deployment target in the target as a whole:
Am I missing
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By
Graham Cox
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#1075
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BGTaskScheduler blocks when build with Xcode 11.2
I have an iOS app (iOS 12.4+) which did work on iOS 12.4 … iOS 13.2 when build with Xcode 11.1.
Now I have upgraded to Xcode 11.2 and the app no longer works on iOS 13.2 devices.
When I
I have an iOS app (iOS 12.4+) which did work on iOS 12.4 … iOS 13.2 when build with Xcode 11.1.
Now I have upgraded to Xcode 11.2 and the app no longer works on iOS 13.2 devices.
When I
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By
Gerriet M. Denkmann
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#1074
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Re: Puzzle with Hardened Runtime entitlement
On Mon, Nov 4, 2019 at 03:52 AM, Sak Wathanasin wrote:
That and the dozen or so pop-ups asking for permission that appear as soon as our app launches - all it does is condition the user to press
On Mon, Nov 4, 2019 at 03:52 AM, Sak Wathanasin wrote:
That and the dozen or so pop-ups asking for permission that appear as soon as our app launches - all it does is condition the user to press
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By
Leo
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#1073
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Re: Puzzle with Hardened Runtime entitlement
Yup; in our manually-signed app, we just set it to "none" from the pop-up
Completely agree - we use a python script, but whatever works for you
I've spent days, if not weeks to get our CI build to
Yup; in our manually-signed app, we just set it to "none" from the pop-up
Completely agree - we use a python script, but whatever works for you
I've spent days, if not weeks to get our CI build to
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By
Sak Wathanasin
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#1072
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Entitlement that allows app to run scripts that target any app
I have an app that can launch apps and scripts. A script might target any app, so I can't use com.apple.security.temporary-exception.apple-events and add an app identifier for every possible app in
I have an app that can launch apps and scripts. A script might target any app, so I can't use com.apple.security.temporary-exception.apple-events and add an app identifier for every possible app in
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By
Steve Mills
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#1071
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Re: Puzzle with Hardened Runtime entitlement
I don't have an answer to your particular situation, sadly, but man do I understand your pain!
I can only mention two things:
-As far as I understand, provisional profiles are not required for Mac
I don't have an answer to your particular situation, sadly, but man do I understand your pain!
I can only mention two things:
-As far as I understand, provisional profiles are not required for Mac
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By
Leo
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#1070
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Re: Puzzle with Hardened Runtime entitlement
This isn’t, by any chance, one of those “ancient” apps that use an app ID whose prefix ISN’T your developer team ID? If so, that might have something to do with why it doesn’t work.
This isn’t, by any chance, one of those “ancient” apps that use an app ID whose prefix ISN’T your developer team ID? If so, that might have something to do with why it doesn’t work.
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By
Quincey Morris
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#1069
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Re: Puzzle with Hardened Runtime entitlement
I checked that, and it’s turned on in the build settings.
There’s another oddity, which is probably the real cause.
In “signing and capabilities”, I have it set for Xcode to manage
I checked that, and it’s turned on in the build settings.
There’s another oddity, which is probably the real cause.
In “signing and capabilities”, I have it set for Xcode to manage
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By
Graham Cox
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#1068
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Re: Puzzle with Hardened Runtime entitlement
I had no problem in Xcode 10, but in the one project where I turned the hardened runtime on for the first time in Xcode 11, I had to make sure it was on in Build Settings as well as in the Signing &
I had no problem in Xcode 10, but in the one project where I turned the hardened runtime on for the first time in Xcode 11, I had to make sure it was on in Build Settings as well as in the Signing &
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By
Shane Stanley
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#1067
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Re: [aString drawAtPoint:withAttributes:] Works in High Sierra, does not in Mojave - Why?
I'd love to know too: I discovered it "emprically", as they say; i.e. much hair-pulling, swearing and cursing was involved. Lock/unlockfocus was the recommended way of doing things and our legacy app
I'd love to know too: I discovered it "emprically", as they say; i.e. much hair-pulling, swearing and cursing was involved. Lock/unlockfocus was the recommended way of doing things and our legacy app
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By
Sak Wathanasin
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#1066
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Re: [aString drawAtPoint:withAttributes:] Works in High Sierra, does not in Mojave - Why?
Thanks, that was it.
Just for the peace of my mind ... why?
---markus---
Thanks, that was it.
Just for the peace of my mind ... why?
---markus---
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By
Markus Ruggiero
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#1065
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Re: [aString drawAtPoint:withAttributes:] Works in High Sierra, does not in Mojave - Why?
Try removing the lockfocus/unlockficus - I had to remove them from all my custom widgets to get them to work in 10.14.
Regards
Sak
Try removing the lockfocus/unlockficus - I had to remove them from all my custom widgets to get them to work in 10.14.
Regards
Sak
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By
Sak Wathanasin
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#1064
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Re: [aString drawAtPoint:withAttributes:] Works in High Sierra, does not in Mojave - Why?
There are a lot of things that need to be done to do drawing right, and any drawing should be done from within a view’s drawRect: method or eventually called by it. Once a view’s drawRect: method
There are a lot of things that need to be done to do drawing right, and any drawing should be done from within a view’s drawRect: method or eventually called by it. Once a view’s drawRect: method
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By
Gary L. Wade
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#1063
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[aString drawAtPoint:withAttributes:] Works in High Sierra, does not in Mojave - Why?
I have written a small Cocoa program that works in High Sierra but stopped working in Mojave. The program loads a graphics file from disk and displays it full screen. At the bottom it should write the
I have written a small Cocoa program that works in High Sierra but stopped working in Mojave. The program loads a graphics file from disk and displays it full screen. At the bottom it should write the
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By
Markus Ruggiero
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#1062
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Re: Puzzle with Hardened Runtime entitlement
The Notarization process is recursive, in that it works its way down the application structure and checks each part as it goes. If you have applications embedded in your app it will check those, and
The Notarization process is recursive, in that it works its way down the application structure and checks each part as it goes. If you have applications embedded in your app it will check those, and
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By
Jack Brindle
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#1061
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Re: Puzzle with Hardened Runtime entitlement
I misspoke - I’m not using Sparkle. I’m using Devmate - I thought that used Sparkle internally, but I’m not sure.
Anyway my other app that uses Devmate notarizes with no issues.
I cannot see any
I misspoke - I’m not using Sparkle. I’m using Devmate - I thought that used Sparkle internally, but I’m not sure.
Anyway my other app that uses Devmate notarizes with no issues.
I cannot see any
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By
Graham Cox
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#1060
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Re: Puzzle with Hardened Runtime entitlement
Yes ,this is what it says, which is what I said in my original message here
2019-11-01 03:54:51 +0000 Distribution items ineligible: Error Domain=IDEDistributionMethodDeveloperIDErrorDomain Code=1
Yes ,this is what it says, which is what I said in my original message here
2019-11-01 03:54:51 +0000 Distribution items ineligible: Error Domain=IDEDistributionMethodDeveloperIDErrorDomain Code=1
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By
Graham Cox
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#1059
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Re: Puzzle with Hardened Runtime entitlement
Have you checked the Notarization report? That will tell you exactly why it failed.
Jack
Have you checked the Notarization report? That will tell you exactly why it failed.
Jack
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By
Jack Brindle
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#1058
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Re: Puzzle with Hardened Runtime entitlement
Yes, have you turned on hardened runtime for the AutoUpdate app?
Are you building Sparkle from source within the app project, or building it as a separate framework? What's different between the two
Yes, have you turned on hardened runtime for the AutoUpdate app?
Are you building Sparkle from source within the app project, or building it as a separate framework? What's different between the two
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By
Jon Gotow
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#1057
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